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Release 1.46

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WARNING: OPENGL COMPATIBILITY OPTION IS STILL DANGEROUS! ASWELL AS VERTEX ARRAY OBJECTS!
NOTE: IM SORRY THAT I WONT SUPPORT OPENSIM.
NOTE #2: PRESS F2!!!11!
NOTE #3: IM ALSO SORRY ABOUT THE DELAYED RELEASE. HAD TO FIGHT THOSE THINGS CALLED EMOTIONS!
NOTE #4: INITIAL FREEZES ON LOGIN STILL HAPPEN BUT ALOT LESS , PROGRESS!


UPDATE #2:
Fixed 64bit and 32bit versions are up, this fixed release also comes with some small additional fixes, read them below, thank you for your patience.



1.46(.1)
fixed Outbox and Machinima sidebar toolbar icons not found
fixed login layout selection
fixed Viewer not initializing when no settings were present
fixed the Viewer crying about a Debug called WatchdogDisabled which doesnt exist
fixed the Viewer using Second Life´s default Cache location
removed some internal features that served no purpose atm

UPDATE:
The Settings issue has been fixed. I will now start compiling 2 new versions that contain this fix. You will laugh when you hear what was causing it. A fix that fixed a crash when setting overall graphics to low. Will update when the new Downloads are available.

 ___________________________________________
|                                                                              |
|=======<WARNING DANGER AHEAD>======= |
|___________________________________________|
*LOUD SIREN*

Remember kids , when playing with Nirans Viewer you should always keep above in mind!
It may not save your life.

Ok. Lets get to the Release cuz...


Purple rapist sergal wants to share something with you!

Its an exciting one because UI changed. Drastically. Everywhere. Just preferences...

User Interface:

Gentlementlementlementlemen, may i show you Preferences 2.0?



Im making a new , obviously Skyrim inspired preferences panel , that again hopefully makes stuff a bit easier. Without logical categorisation like before. As for now it can be shown via F2 key and will later hopefully fully replace CTRL + P preferences floater , no more prefs floater floating around , just a plain , fullscreen preferences panel, that hopefully looks and feels smoother than the static preferences window.

IMPORTANT: Be sure to tell me ideas for this new preferences panel , also report any feature that is NOT working. Basically those should be all color selectors, camera preset editors , nearly all tone mapping settings and some others and YOU are here to find those "others".

NOTE: The background blur effect was done manually via DoF and will later happen automatically if DoF is enabled and if this feature itself is enabled.

I also fixed the graphics panel internally which was necessary for the new preferences panel , in order to prevent the quality dropdowns from flying around.

I removed the Darkness Default skin from the skin selection , because it wasnt available anymore anyway but could lead to problems when selecting it. I also added the long missing Ashen blood preview image to the skin selection :) aaaand i enabled Azure skin again , which should now work mostly correct. If not please tell me.








Rendering:

A few fixes here and there , some tidy up in the rendering pipeline and now fully fixed Alpha´s and Flexis HURRAY!

I´ve redone the Tone Mapping defaults to look even more like the old one , the old remake was crap, this one is better and for an even better better old style look try the "Tone Mapping" Windlight Preset i made. In all other circumstances it should look pretty ok and normal.

Sunshine:

Project Sunshine has been merged into my Viewer up to what is most recent and open for everyone to see at the moment of merging. I am not sure if it works as it should , i havnt taken a look into the Project page yet which probably list some SIMs that support server side baking. If you want to try it , you can enable server side baking via Debug Settings -> UseServerTextureBaking. You will need someone else in order to check if it works correctly.

Linux:

Well , sadly Miguael left me again , this time forever as it seems. He couldnt stand my absolutely annoying , bad and ignorant habits and characteristics :/. In that case i wish him good luck for whatever he is doing now , probably continueing his own Viewer ArtVi based on my Viewer. This probably means that Linux might be left behind for this Release aswell, however i will post an update if anything changes.

Mac:

I have to clear some things up here , due to more and more Mac users becoming interessted in my Viewer.
I dont have a Mac compiler , nor a Mac PC , nor someone with a Mac that could do it. Theres this really crummy thingy about crosscompiling i WONT do. It makes trouble. Alot. I wouldnt even be able to test it.
Sorry :/

Performance:

Some users might experience extreme and constant FPS drop. This is sadly usual. Thing is, my (may it be called totally fucked up) old version was so "fucked up" and missing so many patches and fixes that it became incompatible with what is most important for this Viewer. Shining. Shining is the repository/workflow often seen as the rendering interessted side of development. Those issues are tagged as SH-XXXX , they add , fix or remove rendering related stuff, you may remember that this Viewer is all about rendering. And some secondary things. However , merging shining to find out that it doesnt work anymore pretty much destroys the whole purpose of this Viewer , so i had to give up the old "fucked up" code that somehow ran very fast and stable for a lot of people , to continue further on. I´ve replaced this code mostly with Linden Development , that means all bad habits and behaviors the Linden Viewers have , will most likely find its way into my Viewer + ALOT more. Im working on fixing them , or finding someone to do it. It will take lots of time and fuckups to get this Viewer back to what fucked up state it had when i left it behind , please keep that in mind.

Snapshots:

NOTE: All those pics have been shot at a Resolution of 6000x3306 and higher!








Enjoy,
Niran *pawprint*


Changelog:

1.46


MAINT-1262 Fix for crash when setting graphics to Low
MAINT-1161: non standard sea level not correctly rendered around private islands.
MAINT-1147 Don't rebuild volume meshes on region crossing.
MAINT-840 VWR-28604 DEV-2548:  [PUBLIC]Object by multiple creators shows creator as "(unknown)" in Inventory.
MAINT-775 Fix for particle index pool corruption on teleport.
MAINT-646 Factor std::vector out of lloctree
MAINT-442: [PUBLIC]Unable to change parcel restrictions for a scripts-disabled parcel in a damage-enabled region.
tweaked all Spellcheck floaters
tweaked UI Preview floater
tweaked default Tone Mapping preset to be even more old style like
fixed lots of warnings , also added new ones ;)
fixed some internal labelings in a few of my files
fixed Ashenblood having no preview texture in skin selection
added a completely new stylish preferences panel (WIP)
removed darkness default skin from skin selection
updated DejaVu Fonts to 2.33
changed bzip2 to xz compression
enabled Water Reflections to be changed on the fly without having to reload shaders
moved Only Friends and Groups can call or IM me to Privacy panel
moved Azure into seperate skin , Darkness into default and fixed lots of problems with that
merged Project Sunshine (disabled by default)

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