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Experimental Release 1.49 (1941)

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ATTENTION: ATTENTION! ATTENTIONE! xD
NOTE: That red Phoenix like looking Central Dragon is NOT included. Thanks.
UPDATE: 32bit version available, enjoy as long as this pointless 32bit compiling continues.

i´ll keep this rather short this time
I need your feedback , lots of it , buy me some buckets of it!

User Interface:

As promised in my group and several other places this update i´ve focused on my Skyrim Preferences Panel, which should be now to 90% functional, and thats where i need some help. YOU will have to test it out , give me feedback about it , what could be done better , where and why. Also you should report any feature or button that is not working so i can create a list what i still have to implement. As it is now my new Preferences Panel replaces the Preferences Floater which can still be accessed by going into the main menu (NV - Edit - Preferences) which you will probably have to do a few times for some options due to not all of them working in my new Preferences Panel yet.

I´ve added again 2 new loadingscreen pictures in order to bring even more nice scenery to your teleport screens! Those are:



both taken in 6000x3306 and are downsized to 1200x6xx for the loadingscreen making them ultra antialiased with superior quality :)

Gamma Correction and Tone Mapping can now be invidually activated , not needing each other anymore , in the same change i´ve reorganized the whole Graphics panel a bit , moving the Reflection , Light and Shadow amount to the left side , render attached particles/lights to the top general options set and adding the experimental Save/Load & Backup setting presets system.


Preferences Panel:

What i´ve planned for it is that i will allow the background transparency beeing adjusted via a general slider that will always be visible when its open. You will also be able to disable the background blurring when Deferred Rendering and Depth of Field are on and obviously i will try to move all functionality from Preferences Floater to Preferences Panel. I will also try to find a way around that little problem when you open joystick prefs as example , it will open BEHIND the panel forcing you do close it in order to use it... i will probably make a combination of allowing you to set transparency to 100% and allowing clicking through the panel , it will allow you to just tone down the background and use the floaters without having to close the panel itself.


Rendering:

A bug has been reported that when you disabled Shadows while Deferred was active , Deferred and all its containing options would become unavailable and not checkable again, i´ve fixed this issue , it was caused by a shader i forgot to take out a line that has a non defined word in it , causing the whole shader not to compile and deferred getting disabled in its whole due to Linden´s awesome incremental shader disable system which will incrementally disable all features/shaders that fail to start/initialize/compile no matter the reason.

Release:

This Release only comes with a 64bit version of it at start , i might do the 32bit tomorrow.

Note:

Due to some conversations with Inara Pey about Server issues , i´ve teleported to a few SIMs , trying to reproduce it and also turned up Draw Distance to 768m , resulting in about 16+ SIMs getting fully loaded and rendered while Deferred with Shadows were active. 10 FPS while doing so, after leaving that SIM and turning Draw Distance back to my usual 64m i´ve checked my memory usage which was surprisingly low with 1,25GB in a half full SIM (which probably used 250mb of those at this moment), which is awesome and tells me that the Viewer finally scraps shit out of memory as it should when leaving SIMs, that means for YOU , you can stay online for an extended period of time without crashing due to out of memory :)

Version:

The Viewer is again updated to the very latest Viewer Development code and therefor now is absolutely up to date with Viewer Development , Pathfinding and HTTP.

before you start downloading i would like to focus your attention on a cool music album i´ve recently found and listened non stop.
Lapfox - Figurehead Remastered
For everyone that might be wondering , yes those are "songs" created by a Furry , therefor i call it Furry Music.


ugh... i´ve written a whole blogpost... i wanted to cut it short...
anyway , enjoy
NiranV

Changelog


1.49 Experimental

MAINT-113 Fix for flashing property lines when selecting objects.
added lots of features , panels , tweaks and work to new Preferences Panel (WIP)
added 2 new loading screen pictures
added experimental save & load settings preset function
added new Pathfinding LSL functions to LSL editor dropdown
added High Precision , Gamma Correction and Tone Mapping to Sidebar
added Glow Warmth weight sliders to lighting panel (non functional atm)
added Glow Luminance weight sliders to lighting panel (non functional atm)
cleaned up some code files
removed old windlight shiny option from Machinima Sidebar
switched Preferences Panel key combination to CTRL + P
moved render attached particles and lights to general options instead of deferred
tweaked Gamma Correction and Tone Mapping not beeing dependant from each other and High precision
fixed UI Preview locking at higher size than its default was when trying to resize it
fixed shader initialisation error causing Deferred to be locked out
fixed autoreplace floater having a too black background
merged Linden Development

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