As always, bla blub, clear cache/settings when coming from pre-2.0.7, thanks.
Patchday.
As promised this update is primarly focused on fixing, especially bugs that have been bugging me for too many releases...
User Interface:
The Userinterface probably had the most important fixes in this beta, one which was annoyingly long in my Viewer...did you ever notice that whenever a Chat/IM/Group/System message closes, it closes your currently opened menu aswell? Fixed!
I moved the Bumpmap Strength dropdown to General graphics and changed its underlying values a bit so the changes from "Normal" to "Fine" as example arnt that crazily huge.
I added 2 new loadingscreens =3 , see them below (first 2)
Fixed the placement of Media-on-a-prim URL placement in the tools floater, it was buried below the texture options...
The fog distance spinner should now work as intended, previously it was disabled when you disabled all graphical shinies when it should have been enabled.
Chatting with /me in IM and Group was known to display your Username instead of your Display Name even when you had Display Names enabled, now you will see your Display Name =D, that means this:
NiranV Dean tests
will become
Amethyst tests
just as intended and as it also does in local chat.
I made the preferences open/closing a bit faster for faster navigation between panels =3
I disabled the ability to enable Screen Space Reflections when you're not using at least shadows OR ambient occlusion (shader level 2)
The "close" (hide) buttons for toasts like Chat/IM/Group/System messages are now always visible, i've also worked a bit on my fading toast system... but it needs slight fixing for when you send a local chat message in the moment it starts fading (your toasts will become invisible until you let them fade out fully again, this was a bug introduced with the fading system..).
some minor UI placement, alignment and logic fixes (see changelog)
Rendering:
I only changed the shadow blur to 3.0 for softer SSAO and shadows, to allow even blurrier shadows (which you will need when going up for extreme snapshot sizes like 4000x2204) to compensate for shadows becoming more detailed and less blurry in certain situations (like mentioned before), you can now go up to shadow blur size 6.0 instead of 4.0 only.
RLVa:
Someone reported me a few releases ago that a forced teleport via offering it (and wearing a collar) doesnt work, this should be fixed now (tested with my alt account)
Media:
I fixed it, because its extremly annoying that you annoy me with this annoying Media Plugin fail. (tested in a Quicktime TV shop)
Snapshots:
enjoy,
Niran
Changelog:
2.1.1
added 2 new loadingscreens
aligned sliders in Display Preferences
moved Bumpmap strength to main Display panel
changed Bumpmap strength values to be less extreme in difference
changed toast close button to be always visible
changed max shadow blur size to 6
changed default blur size to 3 for a softer SSAO look on close up
changed Preferences open/close speed for faster navigation
updated RLVa
fixed GTX 675 not beeing recognized and reverting display settings every restart
fixed Fog Distance disabling when it should be enabled
fixed Water Distortion not hiding when Deferred is disabled
fixed wrong access to SSR when we use class 1 shaders (AO and Shadows off)
fixed wrong access to tabbing orientation options before we even enabled tabbed IM
fixed missing notifications for auto replace
fixed missing notifications for spellchecker
fixed media URL/info placement in tools floater's texture tab
fixed media plugin failures on some TVs playing anything else than Youtube
fixed Bumpmap strength not taking effect instantly
fixed some missing *'s and wrong placed ones in certain options
fixed broken Clear History translation
fixed menus closing whenever a toast (Chat/IM/Group/System message) closes
fixed /me appearing with Username instead of Display Name in IM/Group when Display Names are on
fixed wrong default indicators and added missing ones for "Lighting" tab
fixed RLVa force teleport via teleport offer not working